Blog

3rd May 2016 - We have just released our third soft body node for the Carbon Houdini Plug-in.

Carbon Plumage is available now. This easy-to-use solution delivers interactive to real-time simulations of thousands of rigid and soft feathers. Carbon Plumage fully interacts  with all Carbon nodes, allowing to have multiple Plumages, Rigid Bodies, Cloths and Tetras  in the same simulation with full collision and realistic behavior! Additionally, users can grow and shrink feathers, animate material properties, and create feather laminations. Each individual  Plumage contains up to 3 base feathers, which can be interpolated with a simple paint map to generate a Plumage with thousands of unique feathers. The seamless integration into Houdini, paired with a variety of tutorials, allows beginners and experienced users to achieve great results in a matter of minutes. Similar to Carbon Cloth, Carbon Plumage can be used for its obvious purpose and also for scales or spines, or even foliage. Read more about Carbon Plumage here.