Blog

12th January 2017 - We'd like to welcome our first Carbon customer down under. 
Animal Logic has become the latest major studio to license Carbon.
We look forward to enjoying the great work they produce with Carbon over the coming years.

18th November 2016 - Congratulations to Double Negative for the great visual effects in "Fantastic Beasts and Where to Find Them". Double Negative's technical artists are using Numerion's Carbon on a number of shows including, Fantastic Beasts and Where to Find Them, Miss Peregrine's Home for Peculiar Children, Assassin's Creed and Wonder Woman. Visual effects being created with Carbon include hero clothing closeups, feathers and vegetation.


21st September 2016 - Congratulations to Change of Paradigm on the launch of their e-commerce website displaying 3D simulated clothing.
MIXIMALISTE brings you exclusive collections from coveted designers one at a time.

1st September 2016 - We are pleased to announce the availability of the latest Carbon Plug-in build, which has some exciting new features.

1) Houdini 15.5 now supported. Our latest build now supports Houdini 15.5 and includes both python 2.6 and python 2.7 support.

2) NEW Carbon SOP Simulation nodes allow you to run Carbon with the Houdini standard license (rather than needing the more expensive FX license). Also the SOP nodes are much more artist friendly. The Carbon SOP Simulation has initially a smaller feature set than the DOP equivalent (no Carbon Plumage, Actor, Draping or Joint nodes for now), and is a little slower, but is way more Artist friendly with the ability to directly paint parameters maps and select constraint points from the relevant Carbon nodes. There are links inside the documentation to the SOP examples when they are available.

3) An exciting new feature is the ability to use the Carbon Binding node between two soft objects (Cloth/Cloth, Cloth/Tetra or Tetra/Tetra), allowing you to add things such as pockets onto garments without requiring matching points or tessellation on the geometry underneath. Check binding.hip for a Cloth/Cloth attachment example.

4) NEW Carbon Welding parameters now allow springy attachments between Cloth and Rigid Body objects. The new Carbon Welding Actor/Soft mode allows to tether Carbon Cloth or Tetra to the world without the need for a Carbon Collider. Look at the modified welding.hip file for an example.

5) You can now animate the Binding/Stitching/Welding/Seaming/Draping point groups and parameters, so its possible to emulate effects such as tearing, temporary pinning, ... etc. Check out the stitching.hip file for an example of a tearing effect.

In addition we have added a few general fixes, and various other improvements to all our constraints.

If you would like to evaluate this latest release please contact us -  This email address is being protected from spambots. You need JavaScript enabled to view it.

1st July 2016 - We are very excited to announce we have started a new Innovate UK supported project "Total Capture" with Andy Serkis' Imaginarium Studios and CVSSP @ University of Surrey.

TOTAL CAPTURE is an eighteen-month applied research project to research, develop and demonstrate new ways for teams of creative professionals to create real-time animation collaboratively on set, using enhanced performance capture technologies, without the need for extensive technician support. The goal is to develop highly automated, easy-to-use technologies that put the emphasis back onto the creative process, reduce costs, and merge the present five stages of development, pre-production, production, post and distribution. The outcome is designed to support the creation of animated feature movies, TV, video games, visual effects applied to live performance in the theatre or concert venue, and streaming content for immersive virtual experiences and novel types of game.

The partnership brings together Europe’s leading performance capture studio (The Imaginarium), a specialist in physics engines for VFX and video games (Numerion Software) and a leading UK research centre specialising in advanced video and performance capture technology (University of Surrey).