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TOPIC: Plumage vs N-Lattice

Plumage vs N-Lattice 1 week 5 days ago #39

  • dantom
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Hi all,

I am not quite sure I understand when to use Plumage vs N-Lattice.
What are your thoughts?

Thanks,
Dan

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Plumage vs N-Lattice 1 week 5 days ago #40

  • Sebastian
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Hi Dan,

First of all, the Carbon N-Lattice node can also be used for plumage, instead of working with a Carbon Plumage.
But there are severall differences between the two approaches.

First of all, Carbon Plumage works with soft and hard feathers, while Carbon N-Lattice only supports lattice simulations that can be used for soft feathers.

For soft and hard Carbon Plumage, we only require the user to specify 1 to 3 base feathers and the system then interpolates between these to generate the individual feathers in a procedural manner. Our target for the soft and hard plumage was to provide a fast and easy way to create and simulate feathers on creatures. This feature is perfect for applications where smaller creatures or a large amount of creatures have to be created fast, removing the need for artists to place and deform each feather individually, therefore cutting production time and cost. For examples of these type of plumages, please refer to our written tutorials in the documentation: Plumage Setup and Multiple Plumages.

On the other hand, creating plumages with Carbon N-Lattice is most suited for hero-creatures, which usually come with a whole set of feathers. These feathers are carefully placed and deformed individually, often manually, in very specific and unique ways. With the feathers having been created by skilled artists, the plumage is ready for simulation without the need for Carbon to procedurally spawn and deform them. Carbon N-Lattice directly works with complete sets of lattice feathers within a single geometry to cater to such applications.

I hope this helps. Please let me know if anything is unclear.

Cheers,
Sebastian

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Plumage vs N-Lattice 1 week 5 days ago #41

  • dantom
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Hi Sebastian,

Wow, thanks so much for the detailed answer. This is exactly what I was looking for :)

Dan

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