Carbon Cloth can accept tri-mesh, quad-mesh and even non-manifold geometry.
Garments can be simulated from their import rest state or they can be simulated from the panels that were used to create them using the Tailored model). This allows the easy import garments from garment creation packages such as Marvelous Designer. Wrinkles from the imported rest shape can be maintained, limited in angle or removed.
Video tutorials on how to import garments into Carbon from Marvelous Designer can be found here:
Importing garments from Marvelous Designer and setting up pockets and buttons
Volume based cloths using Tetrahedrons are also supported through the Carbon Tissue node.