Using simulation in fashion has long been an area of interest to us here at Numerion.

Starting with one-off projects like this Burberry interactive display of simulated scarves in December 2015 at Piccadilly Circus in London:

to current projects from which this is an example.

And progressing through viability studies like these:

Can you tell which is real and which is virtual? Project with the Future Fashion Factory. Garment by Lee Hurst.

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And this real vs virtual live capture, from 2014 ! - Project supported by Innovate UK /UKRI


We are very excited about the increasingly wider adoption of virtual garment design and simulation in small and major fashion companies.

After two years of development, in 2021 we released a fast workflow to help bring virtual garments from design packages into Maya and Houdini, to be simulated with Carbon.


This workflow cannot only be utilized for efficiently processing large quantities of garments for many avatars, but it is also invaluable for hero clothing, i.e. handles even the most complex outfits for your avatars.

Besides enabling artists and designers to run local simulations, we have built a prototype for cloud-based virtual try-ons:


We strongly believe that the market for virtual fashion will continue to increase significantly.

Between using virtual fashion design to prototype clothing without having to use physical materials, virtual try-on, and a rapid gain in virtual doppelgangers, the need and desire for realistic virtual clothing - both in behavior and looks - is reaching unprecedented heights.

Carbon is the ultimate physics engine for virtual fashion: fast, versatile, reliable, and future-proof.

And, thanks to our friends at Urban Heat, Carbon has found its way into the music industry, for music videos.

The main character “Alta B” is fully virtual and her purple jumpsuit is almost exclusively simulated with Carbon:


Have a look at further fashion related videos on our Youtube channel